#ifndef __HEADER__HH__
#define __HEADER__HH__

#include <iostream>
#include <map>
#include <list>
#include <string>
#include <utility>

#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
#include <RessourceManager.hh>

typedef float Time;
typedef sf::RenderWindow Window;

enum GameState{
    EXIT            = -1,
    GAME            = 0,
    MENU_NETWORK    = 1,
    MENU            = 2,
    MENU_OPTIONS    = 3
};

#endif // __HEADER__HH__
